This is the accumulated changelog.
Version |
Change |
2.4.1 |
- Fixed bug in project saving.
- Fixed bug in new texture dialog.
|
2.4 |
- Optional masking in preview, and better detects if it can be used.
- Refresh button in preview window if the textures get corrupt.
- Now can compile an absolute frame instead of a frame from an AnimSeq.
- Fixed parameter removed since it is usually needed to adjust a model in the window.
- Fixed masking color (palette color index 0 is transparent).
- Fixed bugs that makes preview unavailable to models with more than 5 sections.
- Standard models in new better poses.
- Unified main & preview windows. Project options now on main window.
- Fixed bug the prevented compiling models with a missing section (like FCommando)
- Removed center, auto-rotating, and face, left and top views.
- New camera moving system. Left-clicking rotates, right-clicking moves, wheel-moving (or left+right cliking) zooms.
- New camera presets system.
- Very simple texture editor with automatic update in model preview.
- Fixed bug compiling non-Direct-UT files. The description was begin saved empty.
- Support for compiling Mesh class, DeusEx and Klingon Honor Guard models.
- Better preview. Now it simulates the palette reduction option used.
- Sections without the TextureIsXxY flag now allow any texture size (previously were fixed to 256×256).
- Fixed bug, now model scale reduction key stops when scale is 0.
- Direct-UT compiling now takes into account the FaceSkin, FixedSkin, TeamSkin1, TeamSkin2 properties.
|
2.3 |
- Integrated Model Compiler.
- Fixed masking transparency (but only works if palette index 0 is pure black).
- Changed text “Message Head” to “Talk Texture”.
- Talk texture display on preview.
- New CustomModels subdirectory.
- New format for model files. More extensible.
- Support for direct LodMesh compiling -> all models installed in UT.
- Support for HeadPosX parameter in skme files.
- Fixed bug in head position moving increments.
- Support for more than 5 textures (up to 8).
- Definable index for talk texture.
- Model auto-centering at compile time.
- SKME files associated to notepad.
|
2.2.1 |
- Fixes the INT bug (does not add section 5 lines to the int file)
|
2.2 |
- Some bugs fixed.
- Auto-install of compiled files.
- Configurable increments for the model positioning keys.
- Preview has now separate textures for each material (now works with low level 3D boards).
- Preview shows masked textures as transparent (but only for RGB(0,0,0)). Not tested, may not work always.
- Model Compiler generates separate wire textures for each material.
- Fixed INT generation when first section is not number one (for example: chubbs model).
- Interactive material assignment (for models that have non-standard material names).
- Support for a lot of image formats for textures.
|
2.1 |
- Better preview window. Similar to the game dialog.
- Model extensions preview.
- Removed “NeedDefault” flag.
- SKME files for default models.
- Support for Nali,NaliCow and any other multiskin model.
- Support for Unreal1 models (not tested).
- Support for ClientOptional flag (f.e. for skins based on BonusPack models).
|
2.0 |
- Support for model extensions, files with extension *.skme.
- Palette reduction options.
- Texture size specification and adjusting using a Lanczos3 filter.
- Support for masked textures.
- Fixed bug loading model extensions.
- Fixed bug in texture edition.
- Better texture preview.
- 3D skin preview!!
|
1.0 |
- Program to create Unreal Tournament skin packages.
|